The texture assigned to the material must be loaded from the folder where the 3ds file is going to be saved.ģ. Textures must be located within the same folder as where the exported. Usually no, Zmodeler automatically imports them but has very strict conditions ġ. You mean the textures assigned to the materials? Posted: Wed 12:22 pm Post subject: Helpful script for Zmodeler users Posted: Wed 12:14 pm Post subject: Helpful script for Zmodeler users 3ds into Zmodeler? I get so sick of adding the same materials over and over again in the textures browser. Rob, do you still have you add all the materials manually when importing. 4ds export script from MAX doesn't work too well on some models so I still need to use Zmodeler Posted: Wed 10:00 am Post subject: Helpful script for Zmodeler users That also usually takes more than an hour before I find out what's wrong. Hats off to you!Īlso no more frustration where I forget to put one slider all the way to the max from one of the many materials causing the game to crash. Now I can finally export models towards Mafia in a quick and modern fashion and spend my time on some actual productive things. Sometimes I'm spending a whole day just doing this stuff.
Zmodeler 3 a mess mod#
On average, a model in my mod contains about 40 materials if not more.Īnd it sometimes happens that I notice a bug only after the model has been exported, meaning that I need to re-import the updated model in Zmodeler and fix the 40+ textures all over again. From everything involved in mod creation this was definitely the most time consuming and most frustrating job of it all. You, sir, probably decreased the Titanic Mod development time with half a year. Thank you! Thank you! Thank you! Thank you! Thank you! I just had to feel if I wasn't dreaming when this script ran. Posted: Wed 8:44 am Post subject: Helpful script for Zmodeler users Also after script done his work, you must give zmodeler some time to set all But in thi time you can do whatever you want (i guess ) Just make some tests So doing other stuff in this time is not possible.
Because script are moving your mouse and clicking automaticly. If anything goes wrong you can terminate it by pressing ESC button.Īlso you don't need to change colors of material because game itself ignores it while material have texture (i guess).ītw after pressing F1 you need to wait untill script change all materials. Now you going to zmodeler and open Material window. Now you will see AutoIt icon in tray so it says you, that script is executed. Or create it manually) and edit it in any text editor (or RMB on file and click Edit script).Then paste this script and change value of $Materials to your amount of materials (or 2 more for safe) and save. au3 file (on Desktop RMB -> New -> AutoIt v3 Script.
Zmodeler 3 a mess install#
Posted: Wed 5:44 am Post subject: Helpful script for Zmodeler usersĪfter you install it, make new. How do I get this script to run? Is there a command window in Zmodeler where I can enter this or do I need to save this script within a file somewhere? Can you give some basic instructions? Now that there's a script that does this -indeed- dirty work this will save me lots of valuable time. On average I spend about an hour per complex model fixing this stuff. You don't want to know how many hours of my life I have wasted correcting countless of materials that were imported wrongly, All sliders black, all glowing transparency, all opacity at 0,5 and what not else. Wait a minute, you made a script which automatically cleans up the materials mess when importing a model from another 3D tool? Posted: Mon 9:27 am Post subject: Helpful script for Zmodeler users
$Materials = 10 => Amount of materials (including ) Also after launching script, you must give some time to zmod to calculate everything ) The script will make all dirty job for you (To terminate press ESC. All you need to do is set amount of your materials in $Materials variable and just press F1. Today i was tired of changing tons of material properties to make them work ingame. Posted: Tue 12:17 am Post subject: Helpful script for Zmodeler users